1. A game design vocabulary :
Author: Anna Anthropy, Naomi Clark.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.
Classification :
GV1469
.
34
.
A97
A58
2014


2. AI for game developers
Author: / David M. Bourg and Glenn Seemann
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Video games--Design,Computer games--Programming,Computer animation.,Artificial intelligence.
Classification :
QC
,
23
.
2
,.
B68
,
2004


3. AI game engine programming /
Author: Brian Schwab
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence,Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
76
.
C672
S39
2009


4. AI game programming wisdom /
Author: edited by Steve Rabin.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Artificial intelligence.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.,Computeranimation,Computergraphics.,Computerspelen.,Computerspiel,Infographie.,Intelligence artificielle.,Künstliche Intelligenz,Kunstmatige intelligentie.,Ludiciels-- Programmation.,Programmeren (computers),Programmierung,Vormgeving.
Classification :
QA76
.
76
.
C672
R33
2002


5. AI techniques for game programmer
Author: / Mat Buckland
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Design,Computer games--Programming
Classification :
QA
,
76
.
76
,.
C672
,
B83
,
2002eb


6. Adobe Flash 11 Stage3D (Molehill) game programmin
Author: / Christer Kaitila
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Flash (Computer file),Computer games--Programming,Computer games--Design,Computer animation.
Classification :
QA
,
76
.
76
,.
C672
,
K357
,
2011


7. Adobe Flash 11 stage3D (Molehill) game programming
Author: Christer Kaitila.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation.,Computer games-- Design.,Computer games-- Programming.

8. Advanced game design with HTML5 and JavaScript
Author: Van der Spuy, Rex.
Library: Central Library and Documentation Center (Semnan)
Subject: Programming ، Computer games,Design and construction ، Games,Design ، Video games,، HTML )Document markup language(,، JavaScript )Computer program language(
Classification :
QA
76
.
76
.
C672V373
2015


9. Android studio game development :
Author: J.F. DiMarzio
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
774
.
A53


10. Animating Real - Time Game Characters
Author: Paul Steed
Library: Central Library and Information Center of Shahed University (Tehran)
Subject: Computer animation,Computer games - Design,Video game characters,Real-time Programming
Classification :
T
،
385
،.
S72
،
2003


11. Animating real-time game characters /
Author: Paul Steed.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.,Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.
Classification :
TR897
.
7
.
S72
2003


12. Animating real-time game characters
Author: / Paul Steed
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer animation.,Computer games--Design,Video game characters.,Real-time programming.
Classification :
TR
,
897
.
7
,.
S72
,
2003


13. Basics of game design
Author: Moore, Michael E.
Library: Central Library and Documents Center of Al-Zahra University (Tehran)
Subject: Design ، Computer games,Programming ، Computer games,Design ، Video games
Classification :
QA
76
.
76
.
C672
M6158
2011


14. Beggining RPG maker XV Ace /
Author: Darrin Perez
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming,Fantasy games,Video games-- Design
Classification :
GV1469
.
3


15. Beginner's guide to darkBASIC game programming
Author: Jonathan Harbour, Joshua Smith.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design, Handbooks, manuals, etc.,Computer games-- Programming, Handbooks, manuals, etc.

16. Beginner's guide to darkBASIC game programming
Author: Jonathan Harbour, Joshua Smith.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design, Handbooks, manuals, etc.,Computer games-- Programming, Handbooks, manuals, etc.

17. Beginning Android 3D game development
Author: Robert Chin
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
76
.
C672
C45
2014


18. Beginning Java 8 games development /
Author: Wallace Jackson ; technical reviewer, Chʹad (shod) Darby.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Java (computer program language),Video games-- Design.
Classification :
QA76
.
76
.
C672
J33
2014eb


19. Beginning game level design
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Level design (computer science) ; Computer games ; Programming. ;

20. Beginning game programmin
Author: / Jonathan Harbour
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Design,Computer games--Programming
Classification :
QA
,
76
.
76
,.
C672
,
H37
,
2005eb

